Super NES: Difference between revisions
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[[File:SNES-Info-Box.jpg|right]] | [[File:SNES-Info-Box.jpg|link=|right]] | ||
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* Hardware multiplication and division | * Hardware multiplication and division | ||
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* [[Mode 7|Mode 7]] matrix operations | * [[Mode 7|Mode 7]] matrix operations | ||
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* Noise generation | * Noise generation | ||
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*Super Famicom | *Super Famicom | ||
*Super Nintendo | *Super Nintendo | ||
==Peripherals== | ==Peripherals== | ||
==Games== | ==Games== | ||
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*[[U.N. Squadron]] | *[[U.N. Squadron]] | ||
*[[WWF Royal Rumble]] | *[[WWF Royal Rumble]] | ||
[[File:Super Famicom logo.png|thumb|left|The four color Super Famicom mark was also used as part of the Super NES logo in the PAL region. They correspond to the colors of the ABXY buttons of the control pad in those regions.]] | [[File:Super Famicom logo.png|thumb|left|The four color Super Famicom mark was also used as part of the Super NES logo in the PAL region. They correspond to the colors of the ABXY buttons of the control pad in those regions.]] |
Revision as of 10:57, 22 June 2015

CPU reference | |
---|---|
Processor | Ricoh 5A22, based on a 16-bit 65c816 core |
Clock rates (NTSC) | Input: 21.47727 MHz Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz |
Clock rates (PAL) | Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz |
Buses | 24-bit and 8-bit address buses, 8-bit data bus |
Additional features |
|
Video reference | |
---|---|
Resolutions | Progressive: 256×224, 512×224, 256×239, 512×239 Interlaced: 512×448, 512×478 |
Pixel depth | 2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct |
Total colors | 32768 (15-bit) |
Sprites | 128, 32 max per line; up to 64 × 64 pixels |
Backgrounds | Up to 4 planes; each up to 1024 × 1024 pixels |
Effects |
|
Audio reference | |
---|---|
Processors | Nintendo S-SMP |
Clock rates | Input: 24.576 MHz SPC700: 1.024 MHz |
Format | 8 channel ADPCM |
Output | 32 kHz 16-bit stereo |
Effects |
|
Memory reference | |
---|---|
Main RAM | 128 kB |
Video RAM | 64 kB main RAM 512 + 32 bytes sprite RAM 256 × 15 bits palette RAM |
Audio RAM | 64 kB |
Hardware
- Super Famicom
- Super Nintendo
Peripherals
Games
- Actraiser
- ActRaiser 2
- Addams Family (The)
- Aladdin
- Astérix & Obélix
- Axelay
- Cybernator
- Donkey Kong Country
- Donkey Kong Country 2 : Diddy's Kong Quest
- Donkey Kong Country 3 : Dixie Kong's Double Trouble
- Dragon Ball Z: Super Butōden
- Final Fight 2
- Flashback
- Flintstones : The Treasure of Sierra Madrock (The)
- F-Zero
- Ganbare Daiku No Gensan (Hammerin Harry)
- Goof Troop
- Illusion of Time
- International Superstar Soccer Deluxe
- Killer Instinct
- Legend of Zelda : A Link to the Past (The)
- Lion King (The)
- Magical Quest Starring Mickey Mouse (The)
- Mega Man X
- Mortal Kombat
- Mortal Kombat II
- NBA Jam
- Parodius
- Pinocchio
- Rock N' Roll Racing
- Run Saber
- Soul Blazer
- StarWing
- Street Fighter II Turbo : Hyper Fighting
- Street Racer
- Super Adventure Island
- Super Aleste
- Super Castlevania IV
- Super Ghouls'n Ghosts
- Super Mario All-Stars
- Super Mario Kart
- Super Mario World
- Super Mario World 2: Yoshi's Island
- Super Metroid
- Super Probotector : Alien Rebels
- Super Punch-Out!!
- Super Star Wars : Return of the Jedi
- Super Street Fighter II : The New Challengers
- Super Tennis
- Super Turrican
- Teenage Mutant Ninja Turtles IV : Turtles in Time
- U.N. Squadron
- WWF Royal Rumble
