Super NES: Difference between revisions
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|generation = [[History of video game consoles (fourth generation)|Fourth generation]] | |generation = [[History of video game consoles (fourth generation)|Fourth generation]] | ||
|releasedate = {{vgrelease|JP=November 21, 1990}}{{vgrelease|NA=August 23,<!-- SEE FOOTNOTE AND TALK BEFORE CHANGING THIS --> 1991<ref group="lower-alpha" name="NAReleaseDateNote"/>}} <small>[[UK]] / [[Republic of Ireland|IE]]</small> April 11, 1992 <br/><small>[[Europe|EU]]</small> June 6, 1992<ref>{{cite web|url=http://www.nintendo.co.uk/Corporate/Nintendo-History/Nintendo-History-625945.html |title=History | Corporate |publisher=Nintendo |accessdate=2013-02-24}}</ref> {{vgrelease|AUS=November 21, 1994}} | |releasedate = {{vgrelease|JP=November 21, 1990}}{{vgrelease|NA=August 23,<!-- SEE FOOTNOTE AND TALK BEFORE CHANGING THIS --> 1991<ref group="lower-alpha" name="NAReleaseDateNote"/>}} <small>[[UK]] / [[Republic of Ireland|IE]]</small> April 11, 1992 <br/><small>[[Europe|EU]]</small> June 6, 1992<ref>{{cite web|url=http://www.nintendo.co.uk/Corporate/Nintendo-History/Nintendo-History-625945.html |title=History | Corporate |publisher=Nintendo |accessdate=2013-02-24}}</ref> {{vgrelease|AUS=November 21, 1994}} | ||
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* [[Mode 7|Mode 7]] matrix operations | * [[Mode 7|Mode 7]] matrix operations | ||
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Revision as of 12:18, 19 June 2015
{{#invoke:Category handler|main}} {{#invoke:Infobox|infobox}}
CPU reference | |
---|---|
Processor | Ricoh 5A22, based on a 16-bit 65c816 core |
Clock rates (NTSC) | Input: 21.47727 MHz Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz |
Clock rates (PAL) | Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz |
Buses | 24-bit and 8-bit address buses, 8-bit data bus |
Additional features |
|
Video reference | |
---|---|
Resolutions | Progressive: 256×224, 512×224, 256×239, 512×239 Interlaced: 512×448, 512×478 |
Pixel depth | 2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct |
Total colors | 32768 (15-bit) |
Sprites | 128, 32 max per line; up to 64 × 64 pixels |
Backgrounds | Up to 4 planes; each up to 1024 × 1024 pixels |
Effects |
|
Audio reference | |
---|---|
Processors | Nintendo S-SMP |
Clock rates | Input: 24.576 MHz SPC700: 1.024 MHz |
Format | 8 channel ADPCM |
Output | 32 kHz 16-bit stereo |
Effects |
|
Memory reference | |
---|---|
Main RAM | 128 kB<ref group="lower-alpha" name="binary prefix"/> |
Video RAM | 64 kB main RAM 512 + 32 bytes sprite RAM 256 × 15 bits palette RAM |
Audio RAM | 64 kB |