Super NES: Difference between revisions

From Hiscorebob's Hardware & Cheats Collection
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
|generation  = [[History of video game consoles (fourth generation)|Fourth generation]]
|generation  = [[History of video game consoles (fourth generation)|Fourth generation]]
|releasedate  = {{vgrelease|JP=November 21, 1990}}{{vgrelease|NA=August 23,<!-- SEE FOOTNOTE AND TALK BEFORE CHANGING THIS --> 1991<ref group="lower-alpha" name="NAReleaseDateNote"/>}} <small>[[UK]] / [[Republic of Ireland|IE]]</small> April 11, 1992 <br/><small>[[Europe|EU]]</small> June 6, 1992<ref>{{cite web|url=http://www.nintendo.co.uk/Corporate/Nintendo-History/Nintendo-History-625945.html |title=History &#124; Corporate |publisher=Nintendo |accessdate=2013-02-24}}</ref> {{vgrelease|AUS=November 21, 1994}}
|releasedate  = {{vgrelease|JP=November 21, 1990}}{{vgrelease|NA=August 23,<!-- SEE FOOTNOTE AND TALK BEFORE CHANGING THIS --> 1991<ref group="lower-alpha" name="NAReleaseDateNote"/>}} <small>[[UK]] / [[Republic of Ireland|IE]]</small> April 11, 1992 <br/><small>[[Europe|EU]]</small> June 6, 1992<ref>{{cite web|url=http://www.nintendo.co.uk/Corporate/Nintendo-History/Nintendo-History-625945.html |title=History &#124; Corporate |publisher=Nintendo |accessdate=2013-02-24}}</ref> {{vgrelease|AUS=November 21, 1994}}
|discontinued = {{vgrelease|JP=September 25, 2003<ref name="End"/>}}{{vgrelease|NA=November 30, 1999{{Citation needed|date=July 2014}}}}
 
|lifespan = 1990-2003
|CPU          = [[Ricoh 5A22]] 3.58 MHz
|sound        = [[Nintendo S-SMP]]
|media        = [[ROM cartridge]]
|onlineservice= [[Satellaview]] (Japan only), [[XBAND]], [[Nintendo Power (cartridge)|Nintendo Power]] (Japan Only)
|unitssold    = Worldwide: 49.10 million<ref name="consolidatedsales"/><br />Japan: 17.17 million<br />North & South America: 23.35 million<br />Other: 8.58 million
|topgame      =
* ''Super Mario World'' ([[Pack-in game|pack-in]])<br />(20.60 million){{Citation needed|date=July 2014}}
* ''Donkey Kong Country'' ([[Pack-in game|pack-in]]), 9 million<ref>[[#CITEREFKent2001|Kent (2001)]], p. 497. "By the end of the 16-bit generation, Nintendo would go on to sell 9 million
copies of Donkey Kong Country"</ref>{{-}}
* ''[[Super Mario Kart]]'' ([[Pack-in game|pack-in]]), 8 million<ref>{{cite web|url=http://top100.ign.com/2007/ign_top_game_23.html|title=IGN's Top 100 Games of All Time 2007|publisher=IGN|year=2007|accessdate=2009-01-02}}</ref>
* ''[[Street Fighter II|Street Fighter II: The World Warrior]]'' (stand-alone), 6.3 million<ref name="capcomplatinum">{{cite web|url=http://www.capcom.co.jp/ir/english/business/million.html|title=Platinum Titles|publisher=[[Capcom]]|accessdate=2010-08-21}}</ref>
|predecessor  = [[Nintendo Entertainment System]]
|successor    = [[Nintendo 64]]
}}
}}






===Central processing unit===
{|class="infobox" style="width:23em;font-size:90%;text-align:left;"
{|class="infobox" style="width:23em;font-size:90%;text-align:left;"
|-
|-
Line 54: Line 39:
|}
|}


===Video===
{|class="infobox" style="width:23em;font-size:90%;text-align:left;"
{|class="infobox" style="width:23em;font-size:90%;text-align:left;"
|-
|-
Line 82: Line 66:
* [[Mode 7|Mode&nbsp;7]] matrix operations
* [[Mode 7|Mode&nbsp;7]] matrix operations
|}
|}
===Audio===
{|class="infobox" style="width:23em;font-size:90%;text-align:left;"
{|class="infobox" style="width:23em;font-size:90%;text-align:left;"
|-
|-
Line 107: Line 90:
|}
|}


===Onboard RAM===
 
{|class="infobox" style="width:23em;font-size:90%;text-align:left;"
{|class="infobox" style="width:23em;font-size:90%;text-align:left;"
|-
|-

Revision as of 12:18, 19 June 2015

{{#invoke:Category handler|main}} {{#invoke:Infobox|infobox}}


CPU reference
Processor Ricoh 5A22, based on a 16-bit 65c816 core
Clock rates (NTSC) Input: 21.47727 MHz
Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz
Clock rates (PAL) Input: 21.28137 MHz
Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
Buses 24-bit and 8-bit address buses, 8-bit data bus
Additional features
  • DMA and HDMA
  • Timed IRQ
  • Parallel I/O processing
  • Hardware multiplication and division
Video reference
Resolutions Progressive: 256×224, 512×224, 256×239, 512×239
Interlaced: 512×448, 512×478
Pixel depth 2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct
Total colors 32768 (15-bit)
Sprites 128, 32 max per line; up to 64 × 64 pixels
Backgrounds Up to 4 planes; each up to 1024 × 1024 pixels
Effects
  • Pixelization (mosaic) per background
  • Color addition and subtraction
  • Clipping windows (per background, affecting color, math, or both)
  • Scrolling per 8 × 8 tile
  • Mode 7 matrix operations
Audio reference
Processors Nintendo S-SMP
Clock rates Input: 24.576 MHz
SPC700: 1.024 MHz
Format 8 channel ADPCM
Output 32 kHz 16-bit stereo
Effects
  • ADSR envelope control
  • Frequency scaling and modulation using Gaussian interpolation
  • Echo: 8-tap FIR filter, with up to .24s delay
  • Noise generation


Memory reference
Main RAM 128 kB<ref group="lower-alpha" name="binary prefix"/>
Video RAM 64 kB main RAM
512 + 32 bytes sprite RAM
256 × 15 bits palette RAM
Audio RAM 64 kB