Super NES: Difference between revisions
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{{Infobox CVG system | {{Infobox CVG system | ||
|title = Super Nintendo Entertainment System | |title = Super Nintendo Entertainment System | ||
|logo = [[File:SNES logo.svg|frameless|upright=0.84]]<br>[[File:Nintendo_Super_Famicom_logo.png|frameless|upright=0.84]] | |logo = [[File:SNES logo.svg|frameless|upright=0.84]]<br>[[File:Nintendo_Super_Famicom_logo.png|frameless|upright=0.84]] | ||
|image = <div style="white-space: nowrap; border: #dadada solid 1px;">[[File:SNES-Mod1-Console-Set.jpg|frameless|250px|The North American SNES (circa 1991)]]<br />[[File:Super-Famicom-Console-Set.jpg|frameless|250px|A Japanese Super Famicom]]</div> | |image = <div style="white-space: nowrap; border: #dadada solid 1px;">[[File:SNES-Mod1-Console-Set.jpg|frameless|250px|The North American SNES (circa 1991)]]<br />[[File:Super-Famicom-Console-Set.jpg|frameless|250px|A Japanese Super Famicom]]</div> | ||
|caption = '''Top:''' North American SNES (circa 1991)<br />'''Bottom:''' Japanese Super Famicom, which has the same casing later used in European and Australian consoles.<br /><small>Other variations are pictured under [[#Casing|Casing]] below</small> | |caption = '''Top:''' North American SNES (circa 1991)<br />'''Bottom:''' Japanese Super Famicom, which has the same casing later used in European and Australian consoles.<br /><small>Other variations are pictured under [[#Casing|Casing]] below</small> | ||
|manufacturer = [[Nintendo]] | |manufacturer = [[Nintendo]] | ||
}} | }} | ||
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|- | |- | ||
| style="background:#eee;"|'''Main RAM''' | | style="background:#eee;"|'''Main RAM''' | ||
|128 kB | |128 kB | ||
|- | |- | ||
| style="background:#eee;"|'''Video RAM''' | | style="background:#eee;"|'''Video RAM''' |
Revision as of 12:20, 19 June 2015
{{#invoke:Category handler|main}} {{#invoke:Infobox|infobox}}
CPU reference | |
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Processor | Ricoh 5A22, based on a 16-bit 65c816 core |
Clock rates (NTSC) | Input: 21.47727 MHz Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz |
Clock rates (PAL) | Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz |
Buses | 24-bit and 8-bit address buses, 8-bit data bus |
Additional features |
|
Video reference | |
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Resolutions | Progressive: 256×224, 512×224, 256×239, 512×239 Interlaced: 512×448, 512×478 |
Pixel depth | 2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct |
Total colors | 32768 (15-bit) |
Sprites | 128, 32 max per line; up to 64 × 64 pixels |
Backgrounds | Up to 4 planes; each up to 1024 × 1024 pixels |
Effects |
|
Audio reference | |
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Processors | Nintendo S-SMP |
Clock rates | Input: 24.576 MHz SPC700: 1.024 MHz |
Format | 8 channel ADPCM |
Output | 32 kHz 16-bit stereo |
Effects |
|
Memory reference | |
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Main RAM | 128 kB |
Video RAM | 64 kB main RAM 512 + 32 bytes sprite RAM 256 × 15 bits palette RAM |
Audio RAM | 64 kB |