Super NES: Difference between revisions

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==Hardware==
Super Famicom
Super Nintendo
==Peripherals==
==Games==
*[[Actraiser]]
*[[ActRaiser 2]]
*[[Addams Family (The)]]
*[[Aladdin]]
*[[Astérix & Obélix]]
*[[Axelay]]
*[[Cybernator]]
*[[Donkey Kong Country]]
*[[Donkey Kong Country 2 : Diddy's Kong Quest]]
*[[Donkey Kong Country 3 : Dixie Kong's Double Trouble]]
*[[Dragon Ball Z: Super Butōden]]
*[[Final Fight 2]]
*[[Flashback]]
*[[Flintstones :  The Treasure of Sierra Madrock (The)]]
*[[F-Zero]]
*[[Ganbare Daiku No Gensan (Hammerin Harry)]]
*[[Goof Troop]]
*[[Illusion of Time]]
*[[International Superstar Soccer Deluxe]]
*[[Killer Instinct]]
*[[Legend of Zelda : A Link to the Past (The)]]
*[[Lion King (The)]]
*[[Magical Quest Starring Mickey Mouse (The)]]
*[[Mega Man X]]
*[[Mortal Kombat]]
*[[Mortal Kombat II]]
*[[NBA Jam]]
*[[Parodius]]
*[[Pinocchio]]
*[[Rock N' Roll Racing]]
*[[Run Saber]]
*[[Soul Blazer]]
*[[StarWing]]
*[[Street Fighter II Turbo : Hyper Fighting]]
*[[Street Racer]]
*[[Super Adventure Island]]
*[[Super Aleste]]
*[[Super Castlevania IV]]
*[[Super Ghouls'n Ghosts]]
*[[Super Mario All-Stars]]
*[[Super Mario Kart]]
*[[Super Mario World]]
*[[Super Mario World 2: Yoshi's Island]]
*[[Super Metroid]]
*[[Super Probotector : Alien Rebels]]
*[[Super Punch-Out!!]]
*[[Super Star Wars : Return of the Jedi]]
*[[Super Street Fighter II : The New Challengers]]
*[[Super Tennis]]
*[[Super Turrican]]
*[[Teenage Mutant Ninja Turtles IV : Turtles in Time]]
*[[U.N. Squadron]]
*[[WWF Royal Rumble]]

Revision as of 14:34, 19 June 2015

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CPU reference
Processor Ricoh 5A22, based on a 16-bit 65c816 core
Clock rates (NTSC) Input: 21.47727 MHz
Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz
Clock rates (PAL) Input: 21.28137 MHz
Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz
Buses 24-bit and 8-bit address buses, 8-bit data bus
Additional features
  • DMA and HDMA
  • Timed IRQ
  • Parallel I/O processing
  • Hardware multiplication and division
Video reference
Resolutions Progressive: 256×224, 512×224, 256×239, 512×239
Interlaced: 512×448, 512×478
Pixel depth 2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct
Total colors 32768 (15-bit)
Sprites 128, 32 max per line; up to 64 × 64 pixels
Backgrounds Up to 4 planes; each up to 1024 × 1024 pixels
Effects
  • Pixelization (mosaic) per background
  • Color addition and subtraction
  • Clipping windows (per background, affecting color, math, or both)
  • Scrolling per 8 × 8 tile
  • Mode 7 matrix operations
Audio reference
Processors Nintendo S-SMP
Clock rates Input: 24.576 MHz
SPC700: 1.024 MHz
Format 8 channel ADPCM
Output 32 kHz 16-bit stereo
Effects
  • ADSR envelope control
  • Frequency scaling and modulation using Gaussian interpolation
  • Echo: 8-tap FIR filter, with up to .24s delay
  • Noise generation


Memory reference
Main RAM 128 kB
Video RAM 64 kB main RAM
512 + 32 bytes sprite RAM
256 × 15 bits palette RAM
Audio RAM 64 kB


Hardware

Super Famicom Super Nintendo

Peripherals

Games